![]() Make it through the gate, and congratulations! You’ve made it to the second screen of the game, which is even more insanely difficult! Get hit once, and you die, and have to do the whole process over again. Then, you must carefully throw your daggers to hit the beast, while slowly ducking underneath its fireballs. However, the only place you can hit it from is the far left of the screen where you started, forcing you to backtrack across the bridge. What you are supposed to do is kill the monster, and the gate will reopen, allowing you through. If you walk into the side of the gate, you inexplicably die. If you manage to get past the monster, the gate closes, halting your progress. If you get hit by one of the fireballs, you die. If that doesn’t get you, a monster breaks through the bridge in front of you and starts breathing fire. As you do so, part of the bridge starts to collapse under your feet, very likely causing you to fall in the moat and die. You start on the castle drawbridge, and the first thing you are likely to do is slowly walk across. Dirk’s only means of defense is throwing knives that travel in a slow, awkward, downward arc, making it a pain to actually land a hit.įrom the very first screen, the game is frustrating and cumbersome. They were clearly trying to create a fluidity to the animation, like the original Prince of Persia, but the snail-like speed of it makes an already hard game near-impossible. ![]() ![]() Dirk is painfully slow to react to your control and even the simple act of ducking takes about a full second to fully occur. There is a health bar, but it means nothing as almost all the enemies kill you in one hit anyway. The main problem is that Dirk is large, slow and hard to control. The NES version of Dragon’s Lair, made by MotiveTime, attempts to be a side-scrolling action game, but is actually an astonishingly awful train-wreck that is so bad it’s almost funny (unless you bought it for full price when it came out, that is). This version might be legendary, but it is for completely different reasons than the arcade game. Dragon’s Lair: Escape from Singe’s Castle / The Curse of Mordread.
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